《月光光心慌慌1978》
类型:喜剧 动作 冒险 地区:加拿大 年份:2010
主演:杜宇航 安琥 徐少强 刘凡菲 沐岚 何沄伟
导演:德翁·泰勒
更新:2025-12-02 10:46:22
简介:[2024□07.0216□0□:06]Ope□GLEx□ensions:GL_OES_□ep□□24,GL_AN□LE_ste□cil_□e□turing,GL_EXT_depth_clamp□GL_NV_shad□r_noperspective_in□□□pol□ti□□,GL_CHROMIU□_□□se_cont□x□□GL_ANGLE_program_cache_contr□l,GL_ANGLE_ins□□□ced_ar□ays,□L_EXT_disj□int_timer□query,GL_EXT_t□xt□re_type_2_10_1□_10_REV,GL_CHROMIUM_c□p□_compres□e□_texture,□L_OE□_d□aw_el□ment□_base_vertex,G□_EXT_blen□_□i□□ax,GL_□XT_text□re_□□mpr□ssion_d□t1,□L_NV_EGL□stream_c□nsume□_exte□nal,□L_OES□EGL□image_externa□,□L□OES_c□□pressed_EAC□RG11_un□□gned□tex□ure,GL_OVR_multiview,GL_□ES_vertex_arra□□object,GL_EXT_insta□c□d_a□rays□□L_OES□texture□float,G□_EXT_□ase_ins□□□ce,GL_OES_rgb8_□gba□,GL□OVR_m□□tiview□,GL_□HROMIUM_□ind_gen□□ates□reso□□ce,GL_AN□LE_rend□rabilit□_validatio□,□L_□ES□tex□u□e_st□ncil8,GL_ANGLE_copy_textu□e_3d,GL_EX□_co□servative_depth,GL_□E□_comp□essed_□AC_R11_un□igned_textur□,GL□OES_compressed_ETC2_punchthrough□_s□GB8_alpha_tex□ure,GL_ANGLE_memory_size,GL□OES_□ompres□ed_E□C_□11□sig□ed□textu□e□G□_AN□LE_□ob□st_□lient_me□□ry□GL_AMD_performance_monitor,G□_OES_compressed_EAC_RG11_s□gned_texture,GL_WE□□L_vi□eo_tex□ure,GL□EXT_□exture_filt□r_□niso□ropi□,,GL_EXT_blend_func_extended,GL_ANGLE_get_s□rial□z□d_context_s□ring,GL_ANGLE_□r□nslated_sha□□r_source,□L_OES_e□em□nt_ind□□□u□nt,GL_AN□LE□textu□□□c□m□ressi□n_dxt3□G□_ANGLE_m□l□i_draw,GL□ANGLE_sh□der_pixel_loc□l_storage,GL_ANG□E_□equest_ex□ension,GL_OES_EG□_image,GL_ANGLE_bas□_vertex_base_□□stance□GL_OES_get_program_binar□,GL_ANGLE□cl□□_cul□□dist□nc□,GL_O□S□draw_buf□ers□indexed,GL_□XT□po□ygon_o□fset□clamp,GL_APPLE□clip_distance,GL_ANGLE□□exture_comp□es□ion_dxt5□GL_OES_surf□□eless_c□□text□GL_NV□pixel□buffer_obj□ct□□L_OES_EGL_i□a□e_external_e□□l3,G□_EXT□□ol□r_buffer_fl□at,GL_NV_frameb□ffe□_□lit,□□_EXT_render_snorm,GL_EXT□texture_compre□si□n□bptc,GL_EXT_textur□_com□ressio□_rgtc,GL_EXT_r□ad_for□at_bgra,□L_C□ROMI□M_bind_uniform_locat□on,GL_EXT□draw_□uff□rs_ind□xed,GL_□XT_m□p_□uffer_□ange,□□□OES_tex□ure_bo□□er_cl□m□,GL_OE□_depth32,G□_AN□LE_shader_p□xel_loc□l_storage_□oheren□,GL_EX□_tex□ure_fo□m□t_BGRA8888,GL_EXT□r□bus□ness,GL_OES_stand□rd□derivative□,□L□ANGLE_g□t_tex□lev□l_parameter,GL_EXT_texture_s□□rag□,GL□OES_tex□ure_np□t□GL□ANGLE_fra□ebu□□er_mu□tis□mple□GL_EXT_unpack_sub□mage,GL_ANGLE□pro□oking_ver□ex,G□_CH□OM□UM□copy_t□x□ure,GL_EXT_tex□ur□_□g,GL_OES_compre□se□□ETC2□sRG□8_alpha8_□ext□□e,GL_ANGLE_b□se_verte□_base_i□stance_shade□_builtin□GL_□NGLE□□□ssy_□tc_decod□,GL_EXT_texture_compr□ssion_s3tc_srgb,GL_□ES_fbo_rend□□□mipma□,G□_EXT_discard□□□am□buf□er□GL_OE□_map□uffer,GL_OES_tex□u□e□ha□f_f□oa□_linear,GL_E□T_clip_control□GL_E□T_textu□e_□order□clamp□GL_OES□□had□r_m□ltisample_□□terpo□ation,GL_□XT_sh□□er_texture_l□d□GL_EXT_text□re_m□r□□r_□□□mp□□o_edge,GL_OES_p□cked_depth_stencil,□□_□N□LE□tex□□□e_multisampl□,GL_□XT_colo□_buff□□□half□□lo□t□GL□OES□co□pres□ed_ETC2_punchthrou□hA_RGBA8_texture,GL_O□S_□□xt□re_half_floa□,GL_□X□_□ebu□_label,GL_A□GLE_pack_r□ve□se□row_or□er,□L_E□T_□r□w_bu□f□rs□GL_N□_pack_□ubimage□GL_OES□c□mpr□□s□□_ET□□_RGB□8□texture□G□_E□T_EGL_image_external_wrap_modes,□L□OES_tex□□re_floa□_lin□ar,□L_EXT_draw_elements□bas□_vertex,□L_E□T□sR□B,GL_CHR□MIUM_sync_qu□ry□G□_EXT_mult□_draw_indire□□,G□_KHR_paralle□_shad□r_com□i□e,□L□ANGLE_fra□eb□ff□r_b□it,GL_E□T_float_blend,GL_EXT_mult□s□mpled_render_to□□extur□□GL_□□T_text□re_□o□m1□,G□_A□GL□_cl□ent_□□ray□□GL_NV_f□□ce,GL_A□GLE_text□re_usage,G□_EX□□clip_cull_distance,□L_EXT_fr□g_de□□h,GL_□N□LE_m□ltiv□ew_multisam□□e,GL_OES_c□m□□essed_ET□2□R□B8_text□re,□□_ANGL□_depth_□extu□e,G□□ANGLE_poly□on_m□d□,GL_EXT_occlusi□□_quer□_bo□lean,GL_EX□_debug_m□rker,GL_□ES_compres□ed_ETC2_sRGB8_textur□,□L_OES_sample_variables,G□_KHR_debug[2024.07.0□16:□3:0□]OpenGLEx□e□si□ns:GL_OES_depth24,GL□A□G□E_st□n□il_texturin□,GL_EXT□depth_clam□,GL_NV_shad□r_nope□spective_□n□erpolation,GL_CHROMIUM_l□se□con□ext,GL□AN□LE_program_ca□he_con□r□l□□L_ANGLE_instanc□d_arrays,□L_EXT_disjoint_□ime□_quer□,GL_E□T_texture_type_2_□0_□□_□□_REV,GL□C□ROMIUM_copy_compressed_tex□ur□,G□_OES_draw_elements_ba□e□ve□tex,GL_□□T_blend□m□n□ax,G□_EXT_texture_com□ression_d□t1,□L_N□□EGL_stream_□onsum□□_externa□,G□_OES_EGL□image_external,GL_OES_compressed_EAC□RG11_unsig□ed_□ex□u□e,GL□OVR_multiv□ew,GL_OES_v□rtex_□rra□_o□j□ct,GL□EXT□i□s□□□ced_□r□ays,GL_OES□te□ture_fl□at,GL□EXT_base_insta□c□,GL_□□S_r□b8_rgba8,GL_OV□_m□ltiview2□GL□C□ROM□U□_b□nd_□ene□a□□s_res□□□c□□GL_ANGL□_□end□rabil□t□_validat□on,GL_OES□textu□e□□t□n□□l8,□L_ANGLE_copy_texture_□d,GL_E□T_conse□v□tive_d□p□h,GL_O□S_comp□essed_EAC_R11_unsigned_texture,GL_OES_compressed_ET□2_puncht□roughA□□RGB8_alpha_texture,GL_ANG□E_□□mo□y_size,GL_OES_comp□es□□d_EAC_R11_sig□ed□textu□□□G□_ANGLE_robust□c□ie□t_memo□y,GL_AMD_performa□ce_mo□itor□GL_O□S_□omp□esse□_EAC_RG1□_signed_texture,□□_WE□GL_video_t□xture□GL_EXT□texture_f□□□er_anisotropic,□□L_EXT_blend_□□□c_extended,GL_□□GLE_get_seri□lized□conte□t□stri□g,GL_ANGLE_translate□_shader_sou□ce,GL□OES□e□□m□nt_i□dex_uint,GL_□N□LE_texture_compression_dxt□,□L_ANGLE_multi□draw□GL_AN□LE_sha□er_pixe□_l□c□l_storage,GL_ANGLE_request□□xt□nsio□,□L□OES_EG□_imag□□GL□ANGLE□base_ve□tex_base_ins□ance,GL□OE□_ge□_program_bina□y,GL_ANGLE_clip_cull_dista□□e,GL_OES□d□aw□buffers_index□d□GL_EXT_poly□on_offs□t_clamp□GL_APPLE_clip_d□stance□GL_AN□LE□□exture_co□pression_dx□5,GL_OES_surface□ess_co□text□G□_N□□pi□el_b□□fer_obje□t,GL□O□S_□G□_ima□□_exter□al□ess□3□GL_□XT_c□□□□_b□ffer□float,GL_NV_fra□ebuffer□blit,GL_EXT_□□nder□snorm,GL□EX□_texture_c□mpression_bpt□,G□_EXT_tex□u□e_c□mpression_r□tc,G□_EX□_rea□_for□at_□gr□□GL_C□□OMIUM_bind□□niform_lo□ation,GL_EXT_draw_buffe□s_in□exed,G□_E□□_map□b□ffer_ran□e,GL_OES□□exture□borde□□clamp,GL_OES□dep□h32,G□_ANGLE_sh□der□pixe□_local_storage_coherent,GL_EXT□text□re_form□t_BGRA8888,□L_EXT□ro□ustness,GL_OES_st□nd□rd□derivatives,GL_A□GL□_get_□ex□level_p□ramete□,GL_EXT_texture_storage□GL_OES_texture_npot,□L_ANGLE_f□amebuff□r_multisampl□,G□_□XT_□np□ck_□u□ima□e,GL_A□GLE□provoking_v□rt□x□GL_CHROMIUM_cop□_□exture□GL_EXT_texture_r□,GL_OES_□om□ressed_ETC2_sRGB8_alpha□_texture,□L_A□□LE□□ase_□er□□x□base_in□tance□sha□er_builtin□GL_ANGLE_lossy_□tc_d□cod□,GL□EXT_te□t□re_co□pression_s3tc_srgb,GL_OE□_fb□_r□nde□□mip□ap,□L_EXT_d□s□ard_f□amebuffer,□L_OES_mapbuf□er,GL_O□S_texture_□a□□_fl□a□_li□ear,GL_EXT_clip_control,GL_E□T_texture□b□rde□_c□amp,□L_OE□_□hader_multi□□mple_□nterpolation,GL_EXT_shade□_tex□ure_l□d,□□_EX□_texture□m□r□or_clamp_to□edg□,GL_□E□_pac□ed_depth_ste□cil,GL_ANGLE_tex□ure_multis□m□□e,GL□EXT_color_buffer_half_float□□L_OES_compressed□ETC2_puncht□r□□gh□_RGB□8_texture,G□_OES_tex□ure_ha□f_floa□,GL_EXT_d□bug□l□□el,□L_ANGLE_pack_reverse□row_order,□L_EXT_draw_buff□□s,GL_N□_pack_su□image,GL_OES_compressed_ETC2□□GBA8_texture,□□□EXT_EGL□imag□□□xte□nal_wra□_modes,G□_OES_textur□_□loa□_li□ea□,GL□□□T□draw_e□ements□b□□e_v□rtex,GL_EXT□□RGB,GL_□HROM□U□_sy□□_□u□□y,□L_EX□_multi_□raw□in□irect,□L_KHR_□arallel_sh□der_compi□e□GL_ANGLE_frame□uffer_blit,GL_EXT_float_bl□nd,G□_EXT_multi□ampled_ren□er_to_textu□e,G□_EXT_textu□e_□or□16,G□_□NGLE_client_arra□s□GL_NV_fen□e□GL_ANGL□_te□ture_usage,GL_EXT_□lip_cull_d□stance,GL_EXT_fr□g_d□pth,GL_A□□LE_multiview_multisample,GL_O□S_co□p□es□□d_ETC2_R□B8□textur□,G□_AN□LE_depth_texture,GL_ANGL□_polygon_m□de,□L□EX□_occlu□ion_quer□_□o□lean,G□_EXT_debug_marke□,G□_O□□_c□□press□d_ETC2_sRGB8_□e□t□re,□L□OES_sample_v□□□□bles□GL_□H□_□□b□g[□024.07.0□16:03:0□]OpenGLEx□e□s□ons:GL_OES_d□pth24,GL□A□GLE_st□□c□□_texturing,GL_EXT_depth□clamp,GL_NV_sh□□e□_nopersp□ctive_inter□olation,GL_CHROMIU□_lo□□_c□ntext,□L_A□GL□_program_cache_□ontrol,GL_ANGLE□ins□anced_arrays,□L_□X□_disjoi□t_time□□query,GL□E□T_texture_ty□e_2_1□□10_□0_REV,□L□CHROM□□M_cop□_compres□e□_□exture,GL□OES□d□aw_elements□base_ve□t□x,GL_EX□□blen□_mi□max,G□_□XT_textu□e□comp□e□sion_dxt1,GL□NV_EGL_□tream_c□nsumer_□xternal□GL_OES_E□L_image_exte□n□l,GL_OES_compr□ssed_EA□_RG□□_uns□gned_t□xture,G□_OVR_mult□view,G□_□ES_vertex_□rr□y_object,□L_EXT_instanced_arr□□s,GL_OE□_te□□ure□floa□,GL_EXT_base□instan□e,GL_OES_rgb8_rgba8,GL_O□R_mu□tiview□,GL_CHROMI□M_bind_generates_resource,GL_ANGL□_renderability_□alidation,GL_OE□_tex□ure□stenc□l8,□L_ANGLE□cop□□texture_□□,GL_EXT_conse□vative_depth,G□_OES_compres□e□□EAC_R1□_□nsig□□d□texture□GL_OES_compressed_ETC2_puncht□roughA_sRG□8_a□pha_□exture□GL_□NGLE□□emory_size,GL_OES□compressed_E□C_R11_signed_texture,GL_ANGLE_r□bust_□lie□t_me□ory,GL_AM□_pe□formanc□_mo□it□r,GL□O□S_comp□ess□□_EAC_□G1□□signed_t□xtur□,GL_W□□GL_video_texture,GL□□XT_te□□ure_filter_a□iso□ro□□c,,GL_EXT_bl□□□_fun□_exten□ed,GL□A□GL□_get_se□ializ□d_con□ext_□tri□g,GL_ANG□E_tran□lat□d_shader□source,GL_□ES□elemen□_i□dex_uint,GL_ANGLE_textu□e_compressi□n_dxt3□□L_ANGL□_multi_dr□□,GL_□NGLE□shader_pixel_loc□l_storage,GL_AN□LE_request□extensi□n,GL□□□S_□GL_imag□,□L_ANGLE_base_vertex_base_in□ta□ce,GL_OES□get_pr□gra□_□inary,GL_ANGLE_clip_cull□di□ta□ce,GL_OES_d□aw_buffer□_i□d□xed,G□_EX□_polyg□n□o□□set_cla□p□GL_APPLE□clip_dis□ance,GL_A□G□E_te□□ure_compression_dxt5,GL_O□S_su□faceless_c□n□ext,GL_NV_pixel_bu□fer□o□j□ct,GL_□E□_EG□_image□ex□e□nal_□□sl3,GL_EXT_color_buf□er□float,GL_NV_fram□bu□fer_□li□,GL□EXT_□end□r_snorm,GL_E□T_text□re_compression_bpt□,GL_E□□□te□t□re_compr□ssion_r□□c□G□_EXT_read_format_bgra□GL_CHROM□UM_bind_uniform_□ocation,GL_EXT□□raw_buff□□s_ind□xed,GL_□X□□map_b□ffer_ran□□,GL_OES_text□r□_border_clamp,□□_OES_□epth32,GL_ANGLE_sha□er_p□xel□local_□□or□□e_coh□ren□,GL_EXT_□□xtur□_format_BGRA8888,GL_EX□□robu□tness,G□_□ES_st□□da□d_□erivat□ves,GL_ANGL□_g□t_□ex_level_paramete□□GL_EX□_t□xt□re_st□rage□GL□O□S_texture□npot,G□_ANGLE_framebuffer_mu□ti□□mp□□,GL_EXT_unp□ck_□ubim□ge,G□_□NGL□□provoking_vert□x,GL_C□ROMI□M_copy_te□ture,GL_EXT_texture_rg,GL_O□S_co□pressed_ETC2_sRGB8_al□ha8_text□□e,GL_ANGLE_base□v□rt□x□□ase_instance_shader_builtin,GL□AN□LE_lossy□etc□□ec□de,GL_□XT_textu□□_□omp□es□i□n_s3□c_sr□□□GL_OES_fbo□r□□der_mipm□p□□L_EXT_□□s□ard_fra□□buffer,□L_OES_□□p□□ffer,G□□□□S_textur□□□alf□flo□t_□inear,GL□EXT□cli□_□□nt□ol,GL_E□T_te□t□re_border_clam□,G□_OES_□had□r□mu□tis□mpl□_□nterpola□i□n,GL_E□T_□hader_t□□ture_lod,GL_EXT_textu□e_m□rror_□lamp□□□_edge,GL_OE□_pac□e□_depth_sten□□l,GL_ANGL□□t□xture_□ultis□mple,GL_EXT□co□o□□b□ffer_half_□lo□t,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... 详情