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《吊带袜天使第二季》

类型:武侠 冒险 爱情  日本  2015 

主演:利尔·迪基 安德鲁·桑提诺 泰勒·米斯亚克 葛晓洁 Travis Bennett GaTa 

导演:安妮塔·罗卡·德拉谢拉 

吊带袜天使第二季 剧情简介

[2024.07.0□16□03:06]Ope□GL□xt□nsions:GL_OES□depth□4,GL_□NGLE_stencil□texturing,GL_EXT_d□□□□_cl□mp,GL_NV_shader_noperspective_inte□polation,GL□C□ROMIUM_lo□e_c□ntex□,GL_A□□□E_progr□m_□a□he_co□trol,GL_ANGLE_instanced_arrays,GL_□XT_disjoint_□im□r_query,GL_EXT_t□xture_□ype_2_10_□□_1□□REV,GL_CHROMIUM_□□py_compressed_tex□ur□,GL_OES_□raw_elements_base_ver□ex,GL_EX□□blend_minma□,GL_EXT_te□□ur□_compres□ion□dxt1,GL_NV_□GL□stream_□onsu□e□_external□G□_OES_EGL_imag□_ext□□nal,GL_OE□_c□mpressed_EAC_RG11_unsi□ned_□extu□e,GL□OVR_□ultiview,GL_OES□verte□_arra□_object,GL_E□T□in□tan□ed_arra□s,GL_O□S_texture_float,GL□□□T_□ase_inst□nce□GL_OES_r□b8_rgba8□GL_OVR_mul□iview2□□L_□□□OMIUM_bind_gener□tes_resource,GL□ANGLE□rend□□abil□ty□va□ida□ion,G□_OES_□ext□re□stencil8,GL_ANGL□_c□py_t□xture□3d□GL□EXT_conser□a□ive_depth,GL_OES_□□mpressed_EAC_R□1_u□signed_texture,G□_□E□□com□res□ed_ETC□_□□nchthr□ughA□sRG□□_a□pha_texture□G□_A□GLE_m□□ory_size,G□_OES_compre□sed_□AC_R11_signed□te□tu□e,□L_ANGLE_robus□_clien□_me□or□,□L_A□D_performance_mo□itor,GL□OES_□ompressed_EAC□R□11_signed_texture,GL_□EBGL_video_te□ture,GL_EXT_te□tu□e_fil□e□_□niso□ro□ic,,G□_EX□_bl□nd_fu□c_extended□GL_AN□LE□get□seria□ized□cont□xt_string□□L_ANGLE_trans□a□ed_shader_source□GL_□ES_□leme□t_□□□ex_uint,G□_ANGL□_t□xture□co□pre□si□n_dx□3,GL_□N□LE_mu□□i_dr□w,GL_ANGLE_shad□r_pi□el□local_storage,GL_ANGLE_request_ext□nsion,GL_OES□EGL_im□ge,GL_□NG□E□base_ve□□□x_base_instance,□□_□ES_ge□_program□binary□GL_ANGLE_clip_cul□_distance,GL_□□S_draw□buffers_ind□xed,G□_EX□_polygon_offset_□□amp□□L_APP□□□clip□distance,G□_□NGLE_t□□tu□□_comp□e□sion_dxt5,GL_OE□_s□rf□celess_□o□□ext,GL□□V_pixe□_buffe□_object□GL□OES_EGL_im□ge_□xternal_essl3,G□_□XT_col□r□□u□fe□_float□G□_NV_framebuffer□blit,G□_EXT□render□snorm,GL_□□T_□ex□u□e_compres□ion_bptc,GL_EXT_text□re_c□mpressio□_r□□c,□L_EXT_□ea□□format□b□ra,GL_□HROMI□□□bind□uniform_location□GL_EX□_dra□_buffe□s_□n□□xe□,GL_EXT_map_bu□fer_range□GL_OE□□texture_bo□der_clamp,□L_OES_depth32,G□_ANGLE_shader□□ixel_local_□t□rage□coherent□GL_EXT_□exture_format_BGRA888□□GL_EXT□robustness□G□_□□S_sta□d□r□_d□rivatives□GL_□□GL□_□et_tex_level_pa□am□□er,GL_EXT_text□re_□torage,G□_OES_text□re_npot□GL_ANGLE□fra□□buffer□m□ltis□mp□e,GL_EX□_unpack□subimage,□L□ANG□E_p□ovok□ng_ve□te□,GL_CHROMI□□_copy_texture,GL_EXT_texture_rg,GL_OES_□o□pr□□sed_□TC2□sR□B8_alpha8_t□xture,□L_□NGLE_base_□ertex□base_inst□nce_shade□_builtin,GL_AN□□□_l□ssy_etc_de□ode□GL_EXT_□□xture□compression_s□tc_srg□,GL□OES_□bo_render_mipmap□GL_E□T_di□□ar□_□ramebu□fer,GL_OES□m□p□uffer,GL_OE□_tex□ure_half□float_li□ea□,GL_EX□_cli□_contr□□□□□□E□T_textur□□borde□□cl□□p,GL_OES□sha□er_multisa□ple_inter□□la□i□n,GL_EX□_s□ader_t□xture_lod□GL_EX□_textu□e_mirror_c□amp_to_edge,GL_OES_pac□ed_dep□h_st□n□il,GL_ANGLE_textur□□multisam□le,□L□EXT□co□or_buf□er_half_float,GL_OES_compresse□_ETC2_puncht□r□ughA_□GBA8□te□tu□e,GL_OES_t□xture_hal□_flo□t,G□_EX□_debug_lab□l,GL_AN□LE_□ack_□e□erse_row_ord□r,GL_E□□_draw□□uf□ers□G□□NV_pack_□□bimage,GL□OES_comp□e□sed_ETC2_RG□A8_t□xture,GL_EXT_EGL□i□a□e_□xte□n□l_w□ap_modes,G□_OES_te□ture_□loat_linear,G□_E□□_dra□_elements□base_vertex,G□_EXT_s□□B,□L□CH□O□IUM_s□nc_□uer□,GL_EX□_multi_□raw_indirec□□GL□KHR_parallel_shade□_compile,GL_ANGL□_framebuffe□□b□it,GL_E□T_float□blend,□L□EXT_□ultisampled□re□der_to_t□xture,□L_EXT_□ext□re_norm16,GL_ANGLE□client_arrays,GL_N□□fence,GL_ANGL□_t□□□ure□□sa□e,GL_EXT_□□ip_cull_distance,GL_EXT□frag_d□p□h,GL_ANGLE_multi□iew□□ultisam□l□,□□_OES_com□r□ssed_ET□2□R□B8_texture,GL_ANGLE_depth_texture,□L_ANG□E□polygon_mode,GL_EXT□□cclusion_query_□o□lean,G□_E□T□debug_marker,GL_OES_□o□□ressed_ET□2_□RGB8_texture,GL_OE□_sample_vari□ble□,GL_KHR□debug[□024.07□□216:03:06]OpenGLExtensio□s:□L_O□S_d□pt□24,GL_ANGL□_stencil□tex□uring,□□_EXT_depth_clamp,GL□NV□s□a□er_nopers□□ct□□e_i□t□rpolation,GL_CH□O□IUM_lose□context,GL_ANGLE_□rogram_□ache_c□ntr□l,G□_ANGLE_instanced_arrays,G□_EXT_di□□oin□_timer_□uery,GL□EXT_textur□_ty□e_2□10_10_10_REV,□L_□HRO□I□M_copy□compres□ed□□exture,GL_OES_draw_elemen□s_base□vertex,GL□□XT_□lend□minmax,GL□E□T_texture_compr□□s□on_□xt1,GL_NV_E□□_strea□_consumer_exte□nal,GL_O□S_EGL_image□exter□a□,□L□OES_com□ressed_EAC_RG□1_unsigned□textur□,GL_OV□□□ultiview,GL_OES_ver□ex_□rray_ob□□ct,GL_□XT□instanc□d_arrays,GL_OES_texture_float,□L□E□T_base□instance,GL_O□S_rgb8_□□ba8,GL□OVR_multiview□,GL_CHROMIUM_bin□_generates□re□ourc□□□□_ANGLE□render□bility_va□id□t□□n,GL_O□S_texture_st□ncil8,GL_AN□□□_copy_t□xture_3□,GL_EX□_□onservat□ve_□e□th,GL_OES□c□mpressed_□AC_R11_u□sign□d_textu□e□GL_O□S_□om□□essed_ETC2_pu□chthroughA_sR□B8_□□pha□text□re,□L_A□G□E_m□mory_□iz□□GL_OES_compressed_E□C□R11_si□ned_t□xtu□e,□□_ANG□E_ro□ust_clien□_memory,GL□AMD_per□o□□a□ce_monito□,GL□OES_compressed_E□C_R□11_□ig□ed_t□xt□re,G□_WEBGL_video_tex□ure,GL_EX□_□exture_filter_an□sotropi□□,GL_EXT_blend□fun□_exten□e□□GL□ANGLE_ge□_serialize□□□ontex□_str□ng,GL_ANGLE_transl□ted□shad□r_sour□e,G□_OES_el□□ent_index_uint,GL_□NG□E□te□ture_compression_dxt□,GL_ANGLE_m□lti_draw,GL_ANGLE_shader_□i□el_local_stora□□□GL_A□GLE_□equest□□xten□i□n,GL_OES_EGL_□□age,GL□AN□LE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