《歪歪漫画登录页面免费欢迎您》
类型:科幻 微电影 枪战 地区:英国 年份:2005
主演:佐伊·利斯特·琼斯 埃米丽·汉普希尔
导演:Wayne David
更新:2025-12-02 02:39:56
简介:[2□24.07.0216:03:06]OpenGLExte□si□ns□GL_OE□_de□th24,G□_ANGL□□stencil_t□xturing,GL□E□T_□epth_clamp,GL_NV_shader_noperspective_in□erp□l□ti□n,GL_CHR□MIUM_l□se□c□ntext□GL□□□GLE_program_□ache_control,GL_ANGLE_instan□ed_arrays,GL_EXT□□isjo□nt_timer_q□ery,GL_EXT_texture_t□pe_2_10_1□_10_REV,GL_CHROM□□M_copy_compressed□texture,GL_OES_dra□_□□ements□base□vertex,GL_EX□_blend_minmax,□L_EXT_t□xture_com□ression_dxt1,□L_NV□E□□_stre□m□consumer_ext□rnal,GL_OES_EGL_im□ge_external,□L_OES_c□mpre□sed_E□□_RG11_un□ig□ed_tex□ure,GL_OVR_mu□□iview,□L□OES□v□rtex_□r□ay_□bject,GL_EXT_□□stanced_arrays,GL□OES_te□ture_f□oat,GL□EXT_b□□e_□□s□□nce,GL_OES_rgb8□rg□a8,□L□□VR_□ultiv□ew2,GL_CHR□MIUM_bind_□enerat□s_□esource,GL_□□GLE□rend□□a□ility_va□i□ati□n,GL_OES_□□xture_st□ncil8,GL_ANGLE_copy_texture□3d,□L_□X□_conser□□tive_depth,G□_OES□co□p□ess□d_EAC_R11_uns□gn□d_tex□ure,GL□OES_co□presse□□ETC2_punch□hrou□□A_s□GB8_alpha_texture,GL_ANG□E_me□o□y_□ize,GL_OES_compressed_E□C_R11_signed_textur□,GL_AN□LE_robust_client_mem□ry,GL□A□D_performa□ce_monitor□GL_OES_compr□sse□_EAC_RG11□□igned_texture,GL_WEB□L_video_te□ture,GL_EXT_texture□fi□ter_□nisotropic,,GL□EXT_□lend□func_ext□nded,GL_ANGL□□ge□_ser□alized_contex□_strin□,GL_A□□□□□translated_shader_so□r□e,GL_OES_elemen□_index_u□nt,GL_ANG□E_texture_compression_dxt3□GL□ANGL□_multi_d□aw,GL_ANG□E_sh□der_pixel_local□stor□ge,GL_ANGLE_req□est_extension,GL_OES_EGL_im□□e,GL_ANGLE□base_□e□te□_□ase_□ns□a□ce□GL_OES_get_progr□m_binary,GL_A□GLE_cl□p_□ul□□di□t□n□e,GL_OES_draw_b□ffers_indexed□□L_EXT_p□lygo□_off□et□clam□,□L_A□PLE_clip_distance□GL_ANGLE□te□tu□e_co□pression_dxt5,□L_OE□_surfac□le□□_□on□e□□,□L_N□_pixel_buffer□objec□,GL□OES_E□L_image_externa□_e□□l3,GL□EX□_c□lor_buf□er_□□oat,GL_NV□f□ame□uffer_blit,□□_□XT_□e□der_sno□m,GL_EXT_textur□□compression_bptc,GL_EXT_texture_□o□pr□ssion_□gtc□GL_E□T_rea□_f□rmat_bgra□GL_□HROMIUM_□□nd_u□iform_□oca□ion□□L_EXT_draw_buffers_i□d□xed,□L_EXT_map_buffer_□a□ge□GL_OES_texture_borde□_clamp,GL_□ES_□epth3□,GL_□□□LE_shad□r□□ixel_local_sto□a□e_co□er□nt,□L_□XT_□exture_forma□_BG□□8□88,GL_EXT_□obu□□nes□,GL□O□□_standard_deriv□ti□e□,GL_A□GLE_get_□ex_level_para□et□r,GL_EXT_tex□u□e_storage,GL_OES_tex□u□e_npot,GL_□□GLE_□rameb□ffer_multisample,GL_E□T_unpac□_subimage,GL_ANGL□□provoki□g_vert□x,GL_CHROMIUM□copy_textu□e,□L□EXT_t□xture□rg,GL_O□S_compresse□_ETC2_s□GB8_a□ph□8_texture,□L_□N□LE_bas□□vertex_ba□e_inst□nce_□hader_builtin,□L_ANGLE_□□ss□_etc_deco□□,GL_E□□_texture_c□mpres□i□n_s3tc_sr□b,□L_OES_fb□_rend□□_mipma□□GL□E□T_dis□ard_framebuffer□GL_OES_□ap□□ffer,GL□O□S_t□x□ure_half_fl□at_linear,GL□EXT_□□ip□co□tr□l□G□_□□T_texture_border_clamp,G□□OES_s□ader□multisample□interpol□ti□n,GL_EX□_s□ader_□e□□□re_lod,□□_EX□_□e□□ure_mirr□r_c□amp_to_edge,GL_OES_pac□ed_depth_stenci□,GL_AN□LE_te□ture□m□ltisample,G□_□XT_color_buffer_h□□f_□□oat,GL_□E□_compr□ssed_ETC2_punchthroughA_RGB□8_□exture□GL_□ES_te□tur□_half_float□GL_EXT_debu□_labe□,GL□ANGLE_pack_r□verse_ro□_order,GL□EXT□dr□w□buffer□,GL_NV_pack_subima□e,□L_OES_com□r□ssed□ETC2_RG□A□□t□xt□re□GL_EXT_EGL_image_□xternal_wrap_m□des,□L□OES_□□□ture_float_linear,G□_EXT_draw_el□ments_base_vertex,GL_EX□_sRGB,GL_C□□OMIUM_sync_query,□L_EXT_multi_□raw_indire□t,GL_□HR_p□rallel_s□ader_co□pile,GL_ANGLE□□rameb□ffer_blit,GL_EXT_f□o□t_□lend,G□_EXT_multisampled_□ende□_□o_texture,GL_EXT_te□ture_□orm16,GL_AN□LE_cl□en□□arrays,GL_NV□fe□□e,□L_A□G□E_te□□ure□usage,□L□□X□_c□ip_c□ll_□istance,GL_EXT_frag_depth,GL_A□GLE_m□□tiview_multisample,GL_OE□_compress□□_□TC2_RGB□□texture,GL_ANGL□□depth_t□xture□GL□ANGLE_p□lygon_mode,GL□EXT_oc□lusi□n_query_boole□n,GL□EXT_de□ug□marker,□L_OE□_c□mpre□sed_ETC2_sRGB8_texture,GL_□E□_□amp□e_var□a□l□s,GL_KHR_debug[20□4.07.021□:03□□6]Op□n□L□xtensio□s:GL_OE□_depth24,G□_A□GLE_s□encil□t□x□□r□ng,GL_□XT_□e□th_□□a□p,GL□□V□□hader_noperspectiv□_i□terpola□ion,G□_C□□□MI□M_l□se_□□ntext,GL_ANGLE□pr□g□am_□ache□□□ntrol,GL_ANGL□_instanced□arra□s□□L_EXT_d□sjoin□_ti□er_□ue□y,GL_EXT_t□xture_ty□e_2_10_10□1□□REV,GL_CHROMIUM_copy_com□r□ssed_texture,GL_OES□draw□e□emen□s_base□ver□□x,GL_EXT_□lend_□inm□□,GL□EXT_textur□□compression_□xt1,GL_NV_EGL□□t□eam_co□s□me□_external,GL_OES□□GL_ima□□_exte□nal,GL_OES_compre□□ed_EAC_RG11_u□s□g□e□_t□□tur□,GL□OVR_□□ltivie□,□L_OES_ver□□x_array_ob□ect,□L_EXT_in□t□nced_arra□s,GL_OES_tex□ure_float□GL□EX□_b□se_instance,GL_□E□_rg□8_rgba8,GL_O□R□multivi□w2,GL_CHROMIU□_bind_generates□resource,GL_ANG□E_renderab□l□t□_v□lidation□GL_OES□□e□ture_stenc□l8,GL_ANGLE□cop□□texture_3d,G□_EXT_c□□serv□ti□e_□epth□□L□OES_co□pressed□EA□_□11_□ns□gned_□extur□,GL□OES_compresse□_ETC2_puncht□□□ughA_sRG□8_a□pha□tex□□□e□GL□ANGLE_memory_size□G□_OES_comp□essed□EAC_□11□s□gned_tex□ure,GL_A□GLE_□ob□□t_c□ient_memory,GL_AMD_□e□f□r□ance_m□nitor,GL_OES_c□mpres□□d_EAC_RG11_signed_tex□ure,GL_W□BGL_video□te□ture,GL_EX□_te□t□□e_fil□e□_anisotr□p□c,,GL_E□T_bl□nd□func□ex□e□ded,GL_ANGLE_get_seri□lized_context_stri□□,GL_□NGL□_tran□late□_shader_□our□e□GL_OE□_element_ind□x_u□nt,GL_ANGLE_te□tu□e_□ompressio□_dxt3,□L_ANG□E_multi_□ra□,□L_ANGLE_□hader_pixe□_local_stor□ge,GL_A□GLE_re□uest_exten□ion,GL_OES_EG□_image,GL_ANGL□□base_vertex_bas□_i□stance,GL_OES_g□□_pr□gr□m_binary,GL□ANGLE_□lip_cul□_distanc□,GL_OE□_□raw_buffer□_□□dexe□,GL_EXT_polygon_off□□t□clam□,GL_□PPL□□clip_d□s□anc□,□L□ANGLE_texture_□□mpression_dx□5,GL□OE□_su□facele□s_context,GL_NV_pi□e□_□uffer□□bjec□,□L_□ES_□GL_image_e□□ernal□essl3□□L_EXT_co□or_buffer_float,GL_□V□frameb□ffer_blit□□L_EXT_rend□r_snorm,GL_EXT_tex□ure_□ompre□□ion_bpt□,GL_E□T□texture_compressi□n_r□tc,□L_E□T□read_for□at_bgr□,GL_CHROMIUM_b□nd_□niform_locati□n,GL_EXT_dr□w_bu□□ers□indexed,□□□EXT_□ap_buf□er_ra□ge□GL_O□S_texture_border_clam□□GL_OES_□epth32,GL□□NGLE□□h□□er□pixe□_□ocal_st□r□ge_coher□n□,GL_EXT_textu□e_fo□□□t_BG□A8□□8,GL_EXT_r□bustnes□,G□_□ES_standard□deri□atives,GL□AN□□E_get_tex_level_parame□□r,GL_E□T_texture_storage,GL_O□S_texture_npot,GL_A□G□E_fra□ebuff□r_multi□□mp□e,GL_EXT_unpack_subimage,GL□ANGLE_provoking_ver□ex,GL_CHR□M□UM_c□p□_□□x□ure,GL_EXT_texture_rg,G□_□□S_com□res□e□_ETC□_sR□B□_□lph□□_texture,G□_ANGLE_b□se_□□rtex_base_instance_shader_builtin,GL_ANGLE_lossy_□t□_de□ode,GL□EXT_tex□□re_co□p□es□ion_s3tc_srg□,GL_O□S_fbo_render_□ipmap,GL_EXT_discard_framebuf□er,GL_OES_□apbuf□er,GL_OES_texture_half_floa□_□in□ar,G□_EXT_clip_cont□ol□GL_□XT_□□xture_bord□r_clamp,GL_OES_□hader_multisample_int□rpolation,GL_EXT_shader_texture_lod□GL_EXT_textur□_□□rror_cla□p_to_edg□,G□□OES_□acked_de□□h□stencil,GL_ANGLE_te□tur□_□ultisample,GL_□XT_co□or_b□ffer_half_float,GL□OES□c□mpres□ed_□TC2_□□□c□throughA_R□□A8_texture,GL□OE□_texture_half_float,GL_E□T□d□□ug_la□□□,GL□ANGLE_pack_reve□s□_row_□rder,□L_E□□_dr□w_buffers,GL_NV_pack□su□□m□ge,GL_OES_compre□sed_ETC2_R□□□8_te□ture,GL_EXT_EGL_i□□ge□ext□rn□l□wrap□mod□s,GL_OES_textu□e_float_□in□□r,GL_EXT_d□aw_e□em□nts_base_vertex,GL_□XT_sRGB□GL_CHROMIUM_□y□c_quer□,GL_E□T_m□lti_draw_indirect,GL_KHR_parallel_shader_compi□e,GL_ANGLE_f□ameb□□f□□_blit,GL_EXT_float_blend□GL□□X□_mul□is□mp□ed_□e□der_to_tex□ure,GL_EXT_text□r□_□orm16□GL□ANGLE_client_arrays,GL_NV_fe□□e,GL_A□GLE_te□t□re_u□□ge,GL_EXT_clip□cull_distance,GL_E□T_frag_depth□GL_ANGL□_m□□tiv□ew_multisa□pl□,GL_OES_c□mpres□□d□□TC2_RGB8□texture,GL_ANG□□□□epth_t□xtu□□,GL_□N□LE_polygon_mode,GL_E□T_□c□□□sion□query_boolean□□□_EXT_d□□ug_marker□GL_OE□_compresse□_ETC2_sRGB8□te□ture,GL_OES_sample_var□ab□es,GL_KHR_deb□g[□02□.□7□0216:03:06□OpenGL□x□e□s□ons:GL_OES_de□th24,GL_□N□LE_stencil_texturing,GL_EX□_depth□clamp,GL_NV_shader_nope□spective_interpolation,GL_C□ROMIUM_l□se_cont□□t□G□_ANGLE□□ro□ram_□□che_□on□rol,GL_ANGLE_□n□tan□ed_arrays□□L_□XT_disjoint_timer□□□ery,GL□EXT_□exture_t□pe□2_10_10□10_REV,G□□CHROMIUM_cop□_compre□s□□_□exture,G□_O□S_dr□w_elements_□as□_vert□x,GL_EXT_bl□nd_minmax,GL_EXT_texture_compressio□_dxt1,GL_N□_EG□_stream□consumer_exte□nal,GL_OES_EGL_image_externa□,□L_OES_compr□sse□_EAC_RG11_unsigned_textu□e,□L_□VR_multiview□GL_OES_vertex_array_obje□t,GL_EXT_instanced_□rrays,GL_OES_□extur□_f□o□t,GL_E□T_base_instance□GL_OE□_rgb8_rgba8□GL_OVR_□□□tiview2,GL_□□R□MIUM□□ind_g□n□rate□_re□ource□GL□□NGL□_re□derability_valid□tion,G□_□ES_te□ture_stencil□,GL_□NGLE_cop□_t□xture_□d,GL_EX□□con□e□vativ□_de□th,GL_O□S_compr□ssed_E□C_R11_uns□gned_texture,GL_OES□comp□e□□ed_E□□2_pu□chth□oughA_sRGB8_alp□a□texture,GL_□NGL□_m□mory_□□z□□GL_O□S_co□pressed_EA□_R11_signed_texture,□L_ANGLE_robust_clien□_m□mory,GL_AMD_performance_moni□or,GL_O□S_□ompres□ed_□AC_□G11_signed_textu□e,G□_□EBGL_□ideo_tex□u□e,GL□EX□_textur□_f□lter_a□isotrop□c,,G□□EXT□blend_f□n□_exten□ed,G□_A□□LE_get□se□ial□z□d□c□nte□□_strin□□GL_ANGLE_trans□ated_□hade□_s□urce,GL_OES_element_index_ui□t,GL_A□GLE_t□xt□re_compressio□_dxt3,GL_ANGLE_multi_draw□GL_ANGLE_shad□r□pixel_□oca□_storage□□L_ANGLE_request_□xtens□on,GL_OES_EGL_image,GL_□NGLE_ba□e_vertex_ba□e□i□□tance,□L_OES□get_program_binary,G□_ANGL□_clip_cull_distance,GL_OES_dra□_buffers□index□d,□□_□□T_polygon_offset_cl□□p,□L_APP□E_clip_□is□□nce□GL□A□GLE_texture□c□mpres□ion_□xt5,GL_OE□_surfa□el□ss_contex□,G□_NV_p□xel_buffer_□b□□c□□GL_OE□_EGL_□ma□e_external_essl3,GL_□XT□□olo□□□□f□e□□float,G□_N□□framebuff□□_blit□GL_EXT_ren□er_snorm,GL□EXT_te□ture_compression_bptc,□L_EXT□tex□ure_comp□□ssi□n_rgtc□GL_EX□_□ea□_format_bgra,G□□CHRO□IU□_bind_uniform_locatio□,GL□EXT_draw_buf□ers_indexed,GL_E□T_m□p_bu□□e□_ra□g□,GL_OES□texture_border_clamp,GL_OES□depth32□GL_ANGLE_shader_pixel_local_s□ora□e_c□her□nt□GL□EXT_t□x□ure_format_BG□A8888,GL□E□T_r□bustne□s,□L□OES□standar□_de□ivatives,GL_ANGLE_□□t_tex□level_para□e□er,GL_□XT_textur□_storage,GL□OES_te□ture_□□o□,GL_ANGL□_□rame□□ffe□_mu□tisample,GL□EXT_unpack_subi□age,GL_ANGLE_□r□v□king□vertex,GL_CHROMIUM_□□py□te□t□re,GL_EXT□te□ture□rg□GL_OES_compr□sse□_ETC□_s□GB8_a□p□a8_te□ture,GL□A□GLE_□ase_ve□te□_bas□□ins□an□e_shader_□□iltin,GL_AN□LE_los□y_□□□_decode□G□_EXT_t□x□□re_compre□sion_s3tc_□rg□,G□_OES□fbo□□e□der_mipmap,□L_EXT_discar□_frameb□ffer,GL_□ES_mapbuf□er,G□□OES□texture□hal□_float□linear,GL□□XT_clip□control,GL_EXT_te□ture_b□□der_clamp,GL_OE□_□hader_multisa□ple_i□te□polation,GL_EX□_sha□er□texture_lod,GL_□XT_te□□u□e_□irror_c□amp□□o_edge,G□_OES_packed_□epth_stencil,GL_ANGL□_te□ture_□□□ti□ample,G□_EXT_color_□uffer_h□lf_fl□a□,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□GL_OES_□ep□h□□,GL_AN□LE_shade□_□ixel_local_stor□ge_coh□rent□GL_EXT_texture_form□t_BGR□8888,GL_EXT_robus□n□ss□GL_OES□standar□_derivat□ve□,□L_ANGLE_ge□_tex□leve□_□ar□□eter,GL_EXT_te□ture_storage,GL_OES_texture_□pot,GL_ANGLE_□rame□uff□r_multi□ampl□,GL_EXT_□npack_sub□ma□e,GL_ANG□□□prov□k□ng_ver□□x,□L_C□ROMIU□_copy□text□re,GL_EXT_t□xture_rg,GL_OES_c□mp□es□ed□ETC2_□RGB8_alpha8_□extu□□,GL_ANGLE_base_vertex□base_□nstance_shader_□uiltin,GL□A□GLE_loss□_□tc_decode,GL_EXT_t□xtu□e_co□pre□sion_s3tc_srgb,GL_OES_fb□_render_□ip□□p,GL_EXT_□iscard_fr□mebuffer,G□_OES_□apbuffer,GL_□ES_tex□ure_half_f□oa□_linear,GL_EXT_clip_con□rol,GL_EXT_texture_b□rder_□□amp,GL□OES_shad□r_multi□ampl□_in□erpolation,GL_EXT_sha□er_texture_□od,GL_EXT□te□ture_mi□□□r_cl□□p_to_edg□,GL_OES_pack□□_□epth_s□encil,GL_□□GLE_texture_□ult□sample□GL_EXT_c□lor_bu□fer_ha□f_float,□L_OES_compre□s□d□□TC2_punchthroughA_RGBA8□t□xture,G□_OE□_textur□_h□lf_float,GL_EXT_debug_lab□l,GL_□NGLE_□ack□rever□e_r□w_□rder□GL□EXT_dra□_buffers,G□_□□_pack□sub□ma□e□GL_OES_□ompress□d_□□C2_RGBA8_textur□,GL□EX□_E□L_image_□xtern□l_wr□p_modes,GL□OES_te□tu□e_float_linea□□GL_EXT_□raw_elements_□ase_vertex,G□_EXT_sRGB□GL_CHROMIUM_s□nc_query,GL_EX□_multi_□r□w_indirect,□L_KHR_parallel□□hade□_com□□le,G□_ANGLE_f□ameb□□fer_blit,GL□EXT□□□oat_bl□n□,GL_EXT_mu□tisampled_re□□□□_to_textu□e,□□_EXT_tex□ure_norm1□,GL_AN□LE_client_arra□s□GL_NV_fence,□L_ANGLE_te□ture_usage,GL_□XT_clip□cul□□□i□tan□e,GL_EXT_fr□□_□ep□h□GL_AN□LE_multivi□□_multisam□le,G□_OES_compressed_ETC2_RGB8_textur□□□□_ANGLE□depth□te□ture,GL_ANGLE_pol□g□n_mode,GL_EXT_oc□lusi□□_q□□ry_boolean,GL_EXT_debug□marke□,□L_OES_compr□sse□_ETC2_sRGB8_textu□e□□L_OES_sample_v□riables,□□_KHR_deb□g ... 详情